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141. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
At what point does it matter if a ship is a threat to anyone. There are plenty of ships that are completely incapable of threatening anyone in any way, and far more that are not a credible threat to anyone in a combat ship. None of them deserve an...
- by Mike Voidstar - at 2017.03.21 18:56:54
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142. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Cloaking is a rank 6 skill meaning 6x longer than a rank 1 and 3x than rank 2. And to use the better cloaks you must have it trained to either level 3 or 4 depending on what you want to do--i.e. if you are just a hauler, le...
- by Mike Voidstar - at 2017.03.21 16:55:05
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143. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Cloaked ships are never 100% safe till his choosing, as the very act of moving up, and setting up for snatching a kill puts you at risk of being caught, and decloaked, not to mention that upon that act of engaging there ...
- by Mike Voidstar - at 2017.03.21 16:20:37
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144. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
How long does it take to train cloaking 4? It's been a long time since I did it, but I don't think it was much over a week, if that. So Trivial skill, trivial fitting requirements, trivial cost... yet somehow equivialent to a station and meant to ...
- by Mike Voidstar - at 2017.03.21 03:24:57
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145. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: I was going to quote you a snippet on logical fallacies about attacking the author of an argument rather than the argument itself. But then, you used to sound like an educated man capable of argument y...
- by Mike Voidstar - at 2017.03.20 20:14:19
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146. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I was going to quote you a snippet on logical fallacies about attacking the author of an argument rather than the argument itself. But then, you used to sound like an educated man capable of argument yourself. Then, in looking for the relevant quo...
- by Mike Voidstar - at 2017.03.20 13:34:23
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147. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos, you should try to mix in some argument with the fallacies. Merin, it does not actually. The only source for that stance is an old wiki statement that observes cloaks at safes are safe, but that's neither a statement of intent nor authored...
- by Mike Voidstar - at 2017.03.20 05:10:17
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148. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: Nope, don't care about atk at all. It *should* make them easier to shoot, and the mechanic that reverses that is borked in other ways as well. You really don't have to talk about local to talk abou...
- by Mike Voidstar - at 2017.03.19 05:46:21
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149. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Secondly, another major part of the pro-afk platform is that any changes cannot impact atk uses of cloaking in any way. It's balderdash of course, because cloaks are problematic no matter what you do...
- by Mike Voidstar - at 2017.03.19 05:36:57
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150. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
No, I don't concede that at all. For one, there is clearly a problem here that impacts many players. Just because you think they are third class citizens does not mean their concerns should not be given consideration. For over a decade new poster...
- by Mike Voidstar - at 2017.03.18 13:04:29
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151. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nope, don't care about atk at all. It *should* make them easier to shoot, and the mechanic that reverses that is borked in other ways as well. You really don't have to talk about local to talk about cloaks, but you do have to talk in this thread ...
- by Mike Voidstar - at 2017.03.18 02:55:35
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152. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: I am talking about cloaking. Afk camps hiding under cloaks are a symptom, not the problem. Regardless, you can easily talk about it without dragging in local as a distraction, especially if you h...
- by Mike Voidstar - at 2017.03.17 19:50:35
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153. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Mike Voidstar wrote: Maria Dragoon wrote: Mike Voidstar wrote: Well, you switched up your fallacy in any case. Good job. How is it a fallacy to suggest that maybe you should spend some time learning a game mecha...
- by Mike Voidstar - at 2017.03.17 16:38:22
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154. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Mike Voidstar wrote: Well, you switched up your fallacy in any case. Good job. How is it a fallacy to suggest that maybe you should spend some time learning a game mechanic before suggesting ideas that outright destro...
- by Mike Voidstar - at 2017.03.17 05:39:31
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155. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: This isn't a discussion about local. Never has been. It's a discussion about cloaks. There are other ways of bypassing local, but they all take more effort than fitting a single trivial module and g...
- by Mike Voidstar - at 2017.03.17 05:32:43
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156. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Going to ignore your other bleating about "OMG GOING AFK IS BAD" and just highlight your complete lack of understanding of game mechanics here: Mike Voidstar wrote: For instance if the cloaked is actively hunting, scout...
- by Mike Voidstar - at 2017.03.17 05:25:50
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157. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Well, you switched up your fallacy in any case. Good job.
- by Mike Voidstar - at 2017.03.16 18:40:23
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158. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Mike Voidstar wrote: You have not added anything to the discussion except to say everyone that disagrees with you is some form of garbage. No, I've simply pointed out that YOUR ideas are garbage. Don't confuse the utt...
- by Mike Voidstar - at 2017.03.16 16:31:20
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159. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Same problems they have everywhere else. They are a way of life in wormholes, with practically no ship being without one. There is much less pain from it as they aren't linked with cyno's, but they are so pervasive I have heard complaints that som...
- by Mike Voidstar - at 2017.03.16 16:08:13
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160. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Mike Voidstar wrote: In your world, any chance to catch a cloak either works every time, or not at all. If it works, it utterly destroys cloaks. If the cloak can get away, it's meaningless button pushing. Adding any eleme...
- by Mike Voidstar - at 2017.03.16 07:35:06
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